Marcelo Farace Gentile


Slide 1

Diseño + Informática


Map making for TEAM FORTRESS II

Map for the famous video game Team Fortress 2. This map is based on an existing floor. It includes textures, geometry and a certain level of programming: cables that move according to the wind, switches with timer, flickering fluorescent lights. The design takes into account the gameplay


Parametric geometry

Using Rhinoceros + Grasshopper I have designed furniture, methods to save time when modeling in 3D, systems that facilitate the design of rooms with good acoustic performance and other applications